showing 33 games

namepublisher(developer) arrow_downwardyeartagsdescription
H.E.R.O.  Activision1984 alone caveflying chiroptera lives score spiders subterranean Desperate miners trapped!
Will these tunnels be their tombs?
Rod Hero is their last hope!
His Prop-pack powers him into the mine shafts - and peril!

Zap crazed creatures!

Demolish dead-ends with dynamite!

Lethal challenges on all sides - vile vermin...bubbling lava rivers...molten magma deposits...trailing tentacles...crushing walls!

Time eats away at power and ammo! Make your move!***
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Wonder Boy Activision1987 birds bossbattles chiroptera did elevators fish forest frog island lives nofalldamage octopus platformer rescue score skateboard snails snakes spiders subterranean thrownweapons walking wonderboy labelimageminimize
Minipedes Anirog1984 centipedelike instantdeath lives score snails spiders labelimageminimize
Araknifoe Argus Specialist Publications;Commodore Disk User1989 score spiders labelimageminimize
Centipede Atari1983 centipede centipedelike centipedes fixedshooter fleas lives score scorpions spiders Watch out! Here come the slithering Centipede, the poisonous scorpion, a mischievous spider, and pesky flea! Aim your magic wand and shoot sparks to stop these pests in their tracks. labelimagesubject
Bugs  author19?? insects spiders labelimageminimize
Boing Bubble Bus1986 1life falldamage moneybags spiders labelimageminimize
Widow's Revenge Bubble Bus (Nufekop)1983 centipedelike lives score spiders labelimageminimize
Antics Bug-Byte (Choice Software)1985 ♫toccatafuguedminor animalprotagonist ants bees birds insectprotagonist insects score spiders ystop100 labelimageminimize
Super Robin Hood Codemasters1987 bows castle did elevators england falldamage keys ladders medieval outlawprotagonist rescue robinhood score spiders walking I have this game on the Super Adventure Quests (the UK version of Quattro Adventure) cart for the NES, and I have to say, it's one of the finest games I have ever had the pleasure to play! You go around as Robin Hood, shootin' nasty types with a bow and arrow! How much better can you get!!! And it has some amazingly kick ass music too!
[KennyG]
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Forbidden Forest Cosmi;U.S. Gold1983 bows forest giantspiders score spiders labelimageminimize
Dark Caves CP Verlag1994 bombs caveflying jetpack lives magazinecover score spiders subterranean labelimageminimize
The Ormus Saga CP Verlag1991 1220s 13thcentury 2ndmillennium adv-intermediary circadiancycle combatmode currency dragons dwarves elves exploration foundmaps healthregen-slow hirelings hunger hybridgame inventory joystick keyboard magic monsters orcs otherworld outdoors past protagonistnaming search snakes spiders taxes town trolls watercraft xp-kills Several aspects of this game are unusual. The defining characteristic is probably the fact that the player must simultaneously go questing as in an RPG while also engaging in warfare as in a strategy game.

An Ultima clone with added strategy elements. The protagonist leads resistance against a militant cult. Troops are hired which are not best utilized in the usual RPG battles with monsters (combat mode) which the player must engage in (through random monster encounters are relativity scarce). Troops do not gain experience or treasure when fighting the player's questing battles, neither does the player gain anything when the troops are used. Loss of troops without gain is the risk (each soldier costs the equivalent of about 25 gold nuggets, it takes hours of battles or questing to find a nugget). Troops should not be wasted fighting snakes. Troops instead are optimal to attack occupied towns to eliminate cult members in the strategy/warfare modes. 'Liberated' towns then pay taxes. In this exchange, the player must subsequently takes charge of defending these cities that are attacked by cult forces. The player's own troops do not defend, each town maintains it's own militia. Each town's garrisons can be upgraded at the player's expense. Failure to fend off an attack can result in an immediate game over; although this is unlikely. Better equipment is required, and current equipment can break, but most towns don't sell such equipment. So it is necessary to continuously explore and find many towns to liberate to discover which ones happen to have a better bit of equipment. Buying maps and speaking to NPCs are helpful for exploration, Acquisition of wealth for upgrading equipment is not an issue (because of taxes) as it is for most games of the RPG type. Money is mainly about the warfare. While the war is being waged the player must still engage in a personal quest and sub-quests to collect information and find artifacts to eliminate the evil overload and his mini-boss minions permanently. Much of this is not strictly required as most of the key baddies can be eliminated as part of a large scale attack (warfare mode). However, the questing solutions are more efficient and require many, many, many, fewer digital deaths. And, the game cannot be entirely won by warfare alone, some questing will be required. However, questing is also not without risk of digital blood of bystanders. It is possible to kill any NPC in the game, including NPCs essential to the plot. Since NPCs can be covert badguys, the player might end up killing innocents or hindering the war effort.[spoiler=show spoiler;hide spoiler]There are two towns that have healers capable of resurrecting NPCs.[/spoiler][spoiler=show second-level spoiler;hide spoiler]Several essential NPCs are already dead before the game begins[/spoiler][spoiler=show second-level spoiler;hide spoiler]Several artifacts that are required to win the game have already been acquired by badguys when the game begins(think: Ganon starts with Arrows of Light in a quiver on his back and the Master Sword in hand)[/spoiler][spoiler=show third-level spoiler;hide spoiler]The player can gain the ability to resurrect NPCs[/spoiler]

Running from a battle may end combat mode, but the enemy is still there in the overworld; the player could find themselves right back in the same battle if they don't manually escape. The overworld is presented graphically with an overhead view. But towns and dungeons are explored by selecting menu options. A joystick is required to play the game.
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Bumblebee  Creative Software1984 animalprotagonist bees frog insectprotagonist spiders timelimit labelimageminimize
Lost Tomb Datasoft1984 lives score spiders timelimit labelimageminimize
The Dallas Quest Datasoft;U.S. Gold (Datasoft)1984 ♫brahmslullaby 1980s 20thcentury aerodyne aeroplane aircraft-location airport arid bigcats birds cattle city-dallas-tx city-parker-tx city-plano-tx coconuts companion crazedanimals digging domesticcats earth fasttravel giantanimals giantrats giantrodents giantspiders helicopters hippo horses house interactivefiction inventory jaguars jewelry jungle ladders lamp langsnamericanenglishdialects langtexasdialects latemodernperiod longhorns magical magicrings map northamerica owls parrots peru plains playapeligro precisionrifles primates rats realworld river rodents rural shovels smokes snakes southamerica spiders testudines texas tombstones town tvseries usa walking watercraft-small weather wordinput Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R.
[Zerothis]
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Millibug  dk'tronics1983 centipedelike insects lives score spiders labelimageminimize
Buzz Off!  Electric Software1984 animalprotagonist bees claiming score spiders labelimageminimize
Realm of Impossibility Electronic Arts;Ariolasoft (BRAM)1984 magic mp-cooperative opticalillusions scrolls snakes spiders zombies labelimageminimize
Olli & Lissa: The Ghost of Shilmoore Castle Firebird1987 castle chiroptera ghosts nonhumanprotagonist platformer score scotland spiders walking labelimageminimize
Danger Valley Input 641988 magazinecover spiders labelimageminimize
Metagalactic Llamas: Battle at the Edge of Time Llamasoft1984 llamas score spiders labelimageminimize
Nosferatu the Vampyre Macmillan;Piranha1986 mansion movie roombased spiders vampires labelimageminimize
Finders Keepers Mastertronic1985 claiming fortress ingametitle knights lives magicknight-series nofalldamage spiders walking labelimageminimize
Baby Blues Mastertronic;CP Verlag (Software Creations)1990 birds score spiders First released with the Magnum Light Phaser gun peripheral. Re-released in 1994 by CP Verlag for publishing it via disk magazine "Game On", which included joystick support. labelimageminimize
Dino Eggs Micro Fun1983 dinosaurs disease ladders outbreak past prehistoric-theme snakes spiders timetravel I played this game for years when I had my C64. It started fairly easy but after a few levels it was very challenging. The graphics were just okay for the time but the gameplay was fabulous. You had to keep track of the eggs, fire, spiders, hatcthlings, clock, portal and eventually the big dino foot. This was just good old-fashioned fun. If you still have a C64 it is a must. labelimageminimize
Araignée - Spider Thief  Mosoft (Mo Dernart)2019 adventure dungeon fantasy insects runandgun spiders Great weird obscure action-oriented dungeon crawler with in a hot-walled insect-laden (spiders, dragonflys) spider queen lair. Essentially make it ot end, collect all the treasures and defeat the big boss queen spider at end.***Escape the lair of the mad spider queen with jewels and treasure...

Crawl through explosive rooms laden with spider and strange insects, while you steal the jewels and treasure from the insane Spider Queen. Use your cunning to both grab the loot as well as destroy the tricky guardians who guard the large gems - multiple shots and/or special situations might make this task easier (as a tip) and boost karmic balance sustaining your life. Survive to the end and you'll be swimming in wealth --- not just with treasure but for accomplishment in completing this strange adventure.

[url=https://modernart.itch.io/araignee-spider-thief]Spider Thief Official Page[/url]
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Montezuma's Revenge Parker Brothers1984 alone cemetery ladders lives mesoamerican-theme metroidvania montezumasrevenge-series score snakes spiders subterranean labelimageminimize
Dicky's Diamonds Romik Software1983 animalprotagonist birdprotagonist birds lives owls score spiders labelimageminimize
Apple Cider Spider Sierra On-Line1983 animalprotagonist arachnidprotagonist frog lives platformer score spiders labelimageminimize
Pool of Radiance  SSI (SSI Special Projects Group)1988 adnd assemblylang basilisks centaurs combatmode dnd encounters-timed forgottenrealms frog ghouls giants gnolls goblins goldboxengine kobolds medieval minotaurs mummies ogres orcs poolofradiance sauroids scorpions skeletons spiders tigers transgendered trolls undead vampires wildboars zombies The first chapter in The Forgotten Realms Epic. Play Ruins of Adventure, a Forgotten Realms AD&D game module based on this game.

A few defiant humans are trying to reclaim the war torn city of Phlan from bands of monsters. They plan to build a new city on the ruins of the old. It seems as though the monsters are organized under someone's command to prevent the rebuilding. The player commands a group of hired adventures to clear monsters from the city, from the city's surrounding defenses, and to investigate the source of the attacks.

The Apple and Commodore versions were simultaneously developed according to the article "Advanced Dungeons & Dragons" by Croftward in "G.M. the Independent Fantasy Roleplaying Magazine", September 1988. Other versions originate from ports of one of these. These were the first of the Gold Box engine games.
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Firequest: The Further Adventures of Ugh  The Edge1984 jumping lives prehistoric spiders walking labelimageminimize
Blinky's Scary School  Zeppelin Games1990 castle chiroptera fish frog ghosts insects inventory lives mice platformer snails spectralprotagonist spiders labelimageminimize
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